Well, as REM so boldly put it, it’s “The End of the World as We Know It” and that will either make us “Shiny Happy People” or if things don’t go well we will be in a state where “Everybody Hurts”.  Ok, enough with the lame puns, it is time to go over the state of WoW and the Resto Shaman in the pre-WotLK world known as 3.0.2.  I will not be posting the patch notes in their entirety, just those that affect us Shaman.

Thanks to MMO Champion and WoW insider for the information that is listed here. In the coming days I will be reporting back as I re-dsicover the resto tree and our abilities as raid healers.

General Changes

  • All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells.
  • Various tokens like Badges of Justice or Honor Points are all merged in the new Token Interface. It will also remove the Badges of Justice and PvP Tokens from your bags to free up even more space !
  • The in-game Calendar used to schedule raids or events between your friends and guildmate will be available by typing /calendar
  • The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut!
  • The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishments.
  • Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
  • Spell casting and spell channeling pushback has been changed to the following:
    • When casting a spell:
      • The first and second hit will add .5 secs each to the cast time.
      • All hits after the second will have no effect.
    • When channeling a spell:
      • The first and second hit reduces current duration by 25% of total duration each.
      • All hits after the second will have no effect.[/u][/b]
    • Spellpower:
      • All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
        • For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
      • Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain
      • roughly the same. In addition, some talents will provide only healing spell power.


  • All totems are now considered on the “Physical” school, and no longer magical spells.
  • Ancestral Awakening and Improved Water Shield will now affect Riptide.Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
  • Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
  • Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
  • Nature’s Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
  • New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
  •  New Spell: Earthliving Weapon – Imbue the Shaman’s weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
  • New Talent: Cleanse Spirit (Restoration) – Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
  •  New Talent: Tidal Force(Restoration): Increases the critical effect chance of your Healing Wave,
  • Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
  • The range of all “friendly totems” has been increased to 30 yards, up from 20.
  • Tidal Focus (Restoration): Now works with Earth Shield.
  • Totemic Mastery talent removed and replaced with “Tidal Force”.
  • Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or “baked” into tanking abilities.)
  • Wrath of Air is now a flat 10% spell haste totem.


A new profession is being introduced to the game, the Inscription. they can of course create the class glyphs used to improve the spells of all .

Class Glyphs

Class Glyphs are a new type of items created through the new Inscription profession, they allow you to change the stats or mechanics of your spells by slightly modifying their stats.
In your spell book, you will find the new Glyphs interface allowing you to access 6 Glyphs :

  • 3 Major Glyphs – Major Glyphs will most of the time modify your spell with powerful upgrades like a damage or range increase, or even additional effects to your existing spells.
  • 3 Minor Glyphs – Minor Glyphs will mostly provide cost reductions for spells (Mana or Reagents) and also a few cosmetic changes.

After buying your Glyph at the Auction House or from an inscriber, you will have to be near a Lexicon of Power to use it (this is a forge-like item available near most of the Inscriptions trainer).
When you use a Glyph on a slot, the Glyph is destroyed and the effect added to this slot. You can also overwrite old inscriptions and replace your old effect with a new one whenever you want.
Glyphs are unlocked through leveling and if the Live 3.0.2 version match the Beta one, you should be able to use 2 Major Glyphs and 3 Minor Glyphs at level 70 on live servers, this is still unconfirmed though:

  • Level 15 : 1 Major / 1 Minor
  • Level 30 : 2 Major / 1 Minor
  • Level 50 : 2 Major / 2 Minor
  • Level 70 : 2 Major / 3 Minor
  • Level 80 : 3 Major / 3 Minor

Resto Shaman Glyphs:

     Major Glyphs

  • Glyph of Chain Heal (Req. lvl. 40) – Your Chain Heal heals 1 additional target.
  • Glyph of Earthliving Weapon (Req. lvl. 30) – Increases the chance for your Earthliving weapon to trigger by 5%.
  • Glyph of Healing Stream Totem (Req. lvl. 20) – Your Healing Stream Totem heals for an additional 20%.
  • Glyph of Healing Wave (Req. lvl. 15) – Your Healing Wave also heals you for 20% of the healing effect
  • when you heal someone else. 
  • Glyph of Lesser Healing Wave (Req. lvl. 20) – Your Lesser Healing Wave heals for 20% more if the
  • target is also affected by your Earth Shield.
  • Glyph of Mana Tide Totem (Req. lvl. 40) – Your Mana Tide Totem grants an additional Spell Power of
  • each target’s maximum mana each time it pulses.
  • Glyph of Totem of Wrath (Req. lvl. 50) – Your Totem of Wrath also grants 1% spell haste.
  • Glyph of Water Mastery (Req. lvl. 20) – Increases the passive mana regeneration of your Water Shield spell by 30%.

Minor Glyphs

  • Glyph of Astral Recall (Req. lvl. 30) – Cooldown of your Astral Recall spell reduced by 2.5 min.
  • Glyph of Renewed Life (Req. lvl. 30) – All stats increased by 5% for 1 min when you Reincarnate.
  • Glyph of Water Shield (Req. lvl. 20) – Increases the number of charges on your Water Shield spell by one.