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Upon entering the Eye of Eternity you face Malygos the Spellweaver, Lord of Magic and creepy old uncle of the Dragon Aspects.
Let’s take a moment to get to know our raid boss. Malygos wasn’t all bad at one time. He was a happy go lucky kind of dragon, you know the kind of dragon you could hang out with, have some drinks and get high with while he tells you dirty jokes all night. That was until Deathwing used a little thing called the Demon Soul to exterminate the entirety of the Blue Dragon flight during the War of the Ancients. From that moment Malygos went into seclusion and started his downward spiral into insanity.
After playing a small role in freeing Alexstrasza from the orcs, Alexstrasza resurrected most of the Blue Dragon Flight, but the emotional scars of the past still haunted Malygos and he fell into complete insanity.
Entering the EoE you will find yourself on a platform in the middle of vast nothingness. When you are ready to engage Malygos, click on the orb in the middle of the room to start the encounter.
The Malygos encounter is made up of three phases…
1) OMG how am I supposed to heal that phase?
2) Why don’t I get to ride on a hover disk phase?
3) 1…1…2…Oh I was supposed to heal phase?
Phase One: OMG how am I supposed to heal that phase?
Phase one is a pseudo tank and spank. During the fight sparks will be coming from the four corners of the zone. If the sparks are mot killed before they get to Malygos he will get a 50% increase in damage for 10 seconds pretty much allowing him to one shot most tanks. Be aware of where the sparks are killed, because they need to die near Malygos and the raid since they offer a DPS boost that is necessary for beating the 10 min enrage time.
Along with the sparks, every 60 seconds Malygos will cast vortex tossing the entire raid into the air, swirling around him causing 2K damage a second to everyone. During this time only instant heals can be cast. Healing through this is tough as a shaman, but still doable.
When first tossed in the air, riptide yourself, the HoT will help cover some of the damage but not all. Then after the riptide cool down, cast it on the lowest health person, with special focus on the tank or the other healers. Just before you land cast Natures Swiftness and Tidal Force. This will allow you to cast an instant chain heal with an almost guaranteed crit just as the raid lands back on the platform. Due to the cool downs on these two abilities, you will only be able to do this once so if you want you can wait for the second or third vortex to do this. Either way, cast the first chain heal off the tank and the spam chain heal to top the raid off and everyone reassumes their positions.
Phase Two: Why don’t I get to ride on a hover disk phase?
Once Malygos gets to 50% he will take off and circle platform while mobs on hovering discs of doom come down and attack the raid. As a healer, you will never get to jump on the discs to attack the mobs above you. Your job is to make sure all the range DPS and the tank live through phase 2. You will need to enter the bubbles of magic protection to help reduce the damage of the mobs as well as Malygos’s AoE damage.
Once the all the adds have been destroyed Malygos will get really pissed and start phase three.
Phase Three: 1…1…2…Oh I was supposed to heal phase.
Phases three begins with the destruction of the platform, but have no fear, the red dragon flight has come to help out. Everyone mounts up to a drake and everyone has the same abilities. Because of this, your role as a healer in phase one and two may change to DPS during phase three. Normally, the raid can be healed by the abilities of one drake rider while the rest DPS. If coordination is not that great, having two healers will do. If you are DPS, you will hit 1, 1 then 2 the wait for 60 energy and repeat casting shield on yourself if Malygos targets you. If you are healing you will cast the HoT on 4 people and then cast the AoE heal. The whole time you are doing this you will be rotating around Malygos counter clockwise to avoid damage. If done perfectly, you will need 2 minutes to do down him before the enrage timer, but any extra time you can get yourself from phase one will be a bonus.
Assuming you have gotten through all phases, and Old Blue is dead, Alextrazsa will come in and bless you and your raid group with the gift of phat lewt.
1) Toggle “v” to show the health bars above the mobs. This makes it much easier to see the sparks and the lords on the hover discs.
2) Make use of Natures Swiftness and Tidal Force for helping the vortex healing.
3) Have druids use bark skin and death knights should use magic shell to reduce the amount of damage during vortex.
4) Have everyone buff up their stamina so their total HP is over 20K. This will provide good survivability when landing after vortex.
This is part three of my Resto-Shaman guides to Naxxramas. These guides are designed with the Resto-Shaman in mind, but may be beneficial for any healer. These guides are a condensed overview of each Naxxramas encounter allowing the Resto Shaman to understand their roll in the raid and are not a full instance guide.
You have conquered your fear of spiders, you have defeated the plague and now it is time to for you to step into a big pile of flesh and goo known as the Plague Wing so trap on your boots and prepare to get messy.
Naxxramas: Abomination Wing
Trash: The first part of the Abomination wing’s trash is made up of, well, Abominations and slimes and some weird scientist. They tend to disease their targets so make sure to be quick with the cleansing. The hardest part about healing through the trash is the effect from the slime rivers that reduce health and mana by 50%. If you or your tank is not paying attention you may go out of mana when pretty quickly and that may lead to a wipe. Just make sure to mana up once you get past the rivers to be safe.
Patchwerk: Patch is the first Abomination wing boss and the test to prove if you are ready to continue into Naxxramas. He has a 6 minute enrage timer so he needs to be killed as quickly as possible. Healing this encounter can be very strenuous for a new healer.
Only the main and off tank will be taking damage, but they will be taking a ton of damage. The off tank will be taking the most damage from deadly strikes while the main tank takes the normal hits. Your goal will be to keep up with the damage to keep the tank topped off as much as possible. This can be done with either big bang HW heals, or quick LHW heals with earth shield on your target. You CAN chain heal this, but normally it is not needed. I will only use chain heal if my other healer needs help on the other tank.
While the DPS is racing to kill Patch, you are in the middle of a mana marathon. Unless you have a ton of MP5 and a big mana pool, mana will be an issue. I found that it is best drop mana tide at 65% and then a mana pot when you are back down to 50%. Try as much as possible to not spam heals allowing you to regen a little more mana, you will need every bit of mana you can get.
Grobulus: Not only is Grobulus a pain in the butt, he is also the lamest looking boss in all of Naxrammas. During this fight the tank will kite Grob around the room. During this time there are two things to watch for. The first is the Injections that Grob puts on a random raid member. DO NOT CLEANSE THIS! If you do there will be an AoE poop cloud that will cause damage to anyone near it. When someone gets the injection they will run to an area behind where Grob was and the wait for the effect to drop the cloud out of the way of the raid. Your job will be to heal that person as they come back since the injection will have taken a nice big chunk of their health away.
Grob will also spawn an add for everyone that is hit with his slime spray…which should only be one since the spray should only be aimed at the tank. Make sure to keep an eye out for the slime and avoid it and heal the off tank assigned to pick up the slimes.
As for totems I tend to drop them in the middle of the room. This allows for the best chance for the raid to get their benefit as they move around the room.
Gluth: The sweet little puppy of the abomination wing. During this fight you will be asked to do more than just heal, you will have to help on puppy chow duty.
During the fight zombies will spawn in the back and if they make it to Gluth he will eat them and regen health, so two or three people will be in the back of the room gathering up the adds and slowing them down. Your job will be to keep these people healed as well as aiding in the zombie round up. Make sure to have earth bind totem up to slow the movement speed of the zombies and nuke the random runner with frost shock to get them back to the kite group.
During the fight, Gluth will cast decimate, reducing the raids health to 10%. Make sure to get everyone up as fast as possible (Chain heal and LHW for the win). At this point the raid will be AoE the zombies that are now on a bee line for Gluth. Make sure to have earth bind down and drop your fire elemental for added damage. After decimate and all the zombies have been killed or eaten, the cycle starts over and you will head to the back of the room and start the process of gathering zombies again. Normally there will be two decimate cycles during the encounter.
Thaddius: The final boss of the Abomination Wing and the idiot check for Naxx. The first part will require the raid to split into two groups to kill Stalagg and Feugen at the same time. The make up of the raid will dictate which mini boss you heal. If you are the only raid healer, you will heal Feugen and his AoE damage, if there is a druid or a priest they are better to heal that fight and you can heal the single target damage on Stalagg. Either way, you will end up healing both tanks since they are tossed back and forth platform to platform.
Once the wonder twins have been killed, it is time to make the jump to Thaddius’s platform. Fail point number one is missing the platform and having to swim back. During the Taddius will cast a static charge on the raid (Positive or Negative) your job is to move to the side designated for your particular charge and keep moving each time your charge changes.
Depending in your raid, you will either just be healing the tank in really good raids, or spamming chain heal due to Fail point number two, people with two different charges damaging each other. Either way, healing will be a challenge but will be doable.
This is part two of my Resto-Shaman guides to Naxxramas. These guides are designed with the Resto-Shaman in mind, but may be beneficial for any healers. These guides are a condensed overview of each Naxxramas encounter allowing the Resto Shaman to understand their roll in the raid.
You have probably conquered your fear of spiders and maybe even gotten “Arachnophobia”. The next logical step in Naxxramas will probably be the topic of this guide, the Plague Wing. The encounters in the Plague Wing are more about coordination than anything and you will need to be on the ball if you wish to keep your raid alive.
Naxxramas: Plague Wing
Trash: The trash in the Plague wing will consist of gargoyles, oozes, slimes, worms and bats oh my. The only thing to really keep an eye out for is any diseases, make sure to cleanse them as quickly as possible or drop a disease cleansing totem if the majority of the raid is getting plagued.
Noth the Plaguebringer: The first boss encounter in the Plague Wing is the a former Wizard/Alchemist of Dalaran, Noth. This encounter is broken up into two repeating phases.
Phase One: Noth will be engaged by the main tank. During this time he will curse three random raid members. It is important that you de-curse these s quickly as possible within 10 second. If you rail to remove the curses, both the targeted raid member and anyone near them will take a significant amount of damage.
Also during this time, Noth sill summon Plague Warriors that will need to be picked up by the off tank and DPS’ed down by a couple of the raid members.
As a healer, this phase is all about cleansing. As long as you can cleanse your raid healing will be only needed on the two tanks.
Phase Two: At this point Noth will teleport to his balcony and he will summon Plague Champions and Plague Guardians. The Guardians need to be targeted first since they cast Arcane Explosion and can cause a good amount of raid wide damage.
During this phase make sure to keep the raid topped of with chain heal or a combo of riptide and LHW. This will make any Arcane Explosions less stressful on you.
These phases will cycle three times. After the third time you will need to burn Noth down or he will enrage and wipe the raid, making the time after Noth returns from his balcony the first time a very crucial time in the encounter.
Once Noth has teleported back after phase two and the warrior has gained aggro control, cast blood lust, drop your fire elemental totem and start DPS’ing and heal when needed. Your raid will want to do all it can to get Noth down at this point.
Heigan the Unclean: After working your way through a bevy of bats, worms and other trash you will come upon the keeper of the Naxxramas house music and coordinator or all Lich King’s raves, Heigan.
This encounter is all about paying attention. During this fight there are two phases. Phase one is the tank/dps phase and phase two is the dance phase.
Phase One: During this phase the tank and all the melee DPS will engage Heigan on the main floor while the range DPS and the healers are on the Heigan’s platform. During this phase, the tank and the DPS will have to move Heigan around the room avoiding the poison waves splashing up from the floor. Pay attention to this part to get an idea of the pattern of the splashed. Your job on this phase will be to heal the main tank and cleanse anyone who has been diseased.
Phase Two: At this point Heigan has had enough his dance and will force you as a raid to dance for him. Heigan will teleport back to his platform and the raid must gather together in what is known as quarter one. During this time you will need to move from quarter to quarter avoiding the poison splashed. The patter is 1…2…3…4…3…2…1…2…3…4…3…2…1. If you are new to this encounter pay attention to nothing but yourself and the waves. Once you have gotten used to this you will be able to use riptide during the dance to heal up those who have been hit by the waves.
As long as you pay attention this is a rather easy fight. Drop your totems as you normally would. Bloodlust can be kept for the second phase one or used right away once the tank has aggro.
Loatheb: Loatheb is the final boss of the Plague Wing and can drive healers absolutely crazy the first few times they fight him. Loatheb has three things to worry about, Deathbloom a 200 nature damage instant cast and a 1200 DoT that is raid wide, Doom that causes 4000 shadow damage raid wide and Necrotic aura that will reduce healing by 100%…yes you cannot heal at all when this is up, even health stones and health pots do not work during this time. You can cast, but it will be a waste of mana.
During the fight you will be doing primarily DPS since if Loatheb is not killed fast enough he will enrage and wipe the raid. So your job will be to get a fungal creep buff from the spore and nuke, nuke and nuke.
Now, don’t forget you are a healer and every 20 seconds you will get to be a healer for 3 seconds, the time fram between Necrotic Aura fading and getting recast. In ten man you will either be the tank/raid healer or the raid healer. Either way, you will need to be quick. Here is how you can heal in both situations.
Tank/Raid Healing – 2 seconds before Necrotic Aura has faded queue up a HW on the tank. This should hit just after the Aura has faded. Then quickly cast riptide on yourself or a DPS and then cast chain heal. It might take some practice but if timed right you can get three heals off in 3 seconds.
Raid Healing – 2 seconds before aura has faded, chose the lowest hp member in a group and queue up chain heal. This will hit just as aura fades. At this point determine who your next target will be and Riptide them and chain heal them, this will give you a boosted chain heal for those around them.
Repeat these steps every 17 seconds and you will be fine. Just make sure that you are paying attention to your mana since you will be DPS’ing during the fight. Make sure to drop a mana tide around 60% mana and pop a mana pot toward the end when the raid damage starts stacking up pretty heavily. Don’t be shy about asking for help. If there are any Paladins, Druids or other shaman in the raid ask them to heal during those three seconds if things are getting rough for you.
Congratulations, you have just cleared the Plague Wing and survived one of the most stressful healing encounters in the game. Next stop on your tour on Naxxramas will be the Abomination Wing where you will meet your next healing challenge, Patchwerk.